AWメモ

こないだ海外のサイトから引っ張り出してきた奴
ソース
http://denkirson.proboards.com/thread/7506/aw-handling-sprint-out-times
http://denkirson.proboards.com/thread/7510/advanced-warfare-fire-rates
http://denkirson.proboards.com/thread/7503/advanced-warfare-damage-range

人力測定よりも正確なはずなので、後でまとめは修正しておきます。
ただ疑問点もあったので後日で検証したいと思います。




・・威力と射程

Bal-27: 34-33-24, 200-1200, Head: 1.1
AK-12: 33-28-24, 400-1600, Head: 1.1
ARX-160: 35-32-20, 300-2000, Head: 1.1
HBRa3: 40-33-24, 200-1700, Head: 1.1
IMR: 35-28-24, 200-1024, Head: 1
MK14 EBR: 48-33-25, 650-1700, Head: 1.2, Upper Torso: 1.1
AE4: 34-30-30, 650-1024, Head: 1.2

KF5: 33-22-18, 512-825 (first 5 rounds: 35-33-25, 512-950), Head: 1.1
MP11: 30-24-19, 500-850, Head: 1.1
ASM1: 35-22-18, 500-1225, Head: 1.1
SN6: 33-22-18, 512-750, Head: 1.1
SAC3: 25-20-18, 650-1206, Head: 1.1
AMR9: 33-19-16, 320-1024, Head: 1.1

EM1: 6-5-4, 1024-1500, Head: 1
Pytaek: 40-32-24, 500-1200, Head: 1.1
XMG: 25-20-20, 512-1200, Head: 1.4, Neck: 1.2, Upper Torso: 1.1
EPM3: 34-34-34, 650-1024, Head: 1.2
Ameli: 35-35-33, 512-1400, Head: 1.1

GM6 Lynx: 70-70-70, 1024-1792, Head: 1.5, Neck, Upper Torso, Lower Torso: 1.1
MORS: 98-98-98, 1024-1792, Head: 1.5, Neck, Upper Torso, Lower Torso: 1.1
NA-45: 30-30-30, 1024-1792, Head: 3.5, Neck, Upper Torso: 1.1
Atlas 20mm: 98-98-98, 1024-1792, Head, Neck, Upper Torso, Arms: 1.5, Lower Torso, Upper Legs: 1.1

Tac-19: 50-30-10, 200-650 (8 pellets), Head: 1
S-12: 15-10-6, 150-600 (8 pellets), Head: 1
Bulldog: 30-18-6, 150-600 (8 pellets), Head: 1

Atlas 45: 52-33-25, 100-700, Head: 1.4
RW1: 98-70-45, 600-1200, Head, Neck, Upper Torso: 1.4, Lower Torso: 1.1
MP-443 Grach: 35-25-20, 100-900, Head: 1.4
PDW: 26-20-18, 100-500, Head: 1.4

Stinger M7: 155-55, 400 (Direct Impact: 1000)
MAAWS: 115-55, 200 (Direct Impact: 1000)
MAHEM: 135-49, 256 (Direct Impact: 1000)

Combat Knife: 150
Heavy Shield: 50
MDL: 110-25, 256 (Direct Impact: 30)
Crossbow: 150-100, 64 (Direct Impact: 40)

Ripped MG Turret: 35-35-35, 1200-1800, Head: 2
Ripped Energy Turret: 12-10-9, 1000-8000, Head: 1.4
Ripped Rocket Turret: 200-75, 100 (Direct Impact: 1000)

Suppressor: Decreases range by 25%
Advanced Rifling: Increases range by 25%



・・ダッシュ後復帰速度(ブースト後も)

Estimation error: 0.005s.

--------------------------------------------------------------
>> Sprintout time
--------------------------------------------------------------

base variants, in sec.:

KF5: 0.22
MP11: 0.095
ASM1: 0.22
SN6: 0.22
AMR9: 0.22
SAC3: 0.22

BAL27: 0.26
AK12: 0.26
ARX: 0.26
HBRa3: 0.26
IMR: 0.26
MK14: 0.26

Lynx: 0.32
MORS: 0.32
NA45: 0.32

EM1: 0.285
EPM3: 0.285

Pytaek: 0.085
Ameli: 0.13

Tac19: 0.135
S-12: 0.16
Bulldog: 0.14

RW1: 0.32



--------------------------------------------------------------
>>> Handling, variants tested:
--------------------------------------------------------------

(Handling -1) KF5 Sporter: no change, 0.22.
(Handling -2) KF5 Spanner: no change, 0.22.

(Handling +1) MP11 Toxic: no change, 0.095.

(Handling +1) ASM1 Competence: no change, 0.22.
(Handling -1) ASM1 Reckless: no change, 0.22.
(Handling -1) ASM1 Magnitude: no change, 0.22.
(Handling -2) ASM1 Rigor: no change, 0.22.

(Handling -1) SN6 Magistrate: no change, 0.22.

(Handling -1) SAC3 Sporter: no change, 0.22.
(Handling -2) SAC3 Blood&Glory: no change, 0.22.


(Handling +1) AMR9 Featherweight: no change, 0.22.
(Handling +1) AMR9 Banger: no change, 0.22.
(Handling -1) AMR9 Paratrooper: no change, 0.22.

--------------------------------------------------------------

(Handling -1) BAL27 Obsidian Steed: no change, 0.26.

(Handling +3) AK12 Finger Trap: no change, 0.26.
(Handling +2) AK12 Wrecker: no change, 0.26.
(Handling +1) AK12 Competition: no change, 0.26.
(Handling +1) AK12 Grenadier: no change, 0.26.
(Handling -2) AK12 Feeder: no change, 0.26.

(Handling -1) HBRa3 Insanity: no change, 0.26.

(Handling -1) ARX-160 - Tactical: no change, 0.26. (game version 1.8.11..)

(Handling -1) IMR Hunter: no change, 0.26.

(Handling +2) MK14 Ultralite: no change, 0.26.
(Handling -1) MK14 Hardtip: no change, 0.26.
(Handling -2) MK14 Sheriff: no change, 0.26.

--------------------------------------------------------------

(Handling +2) EM1 Polar Vortex: no change, 0.285.
(Handling -1) EM1 Magnifed: no change, 0.285.

--------------------------------------------------------------

(Handling +2) Lynx Snake Oil: 0.25. (28% buff vs 0.32)
(Handling -1) Lynx Tack-Driver: 0.35. (9.3% nerf vs 0.32)

(Handling +1) MORS Pummeler: 0.285. (12.3% buff vs 0.32)

(Handling -1) NA-45 Hurried: 0.340. (6.2% nerf vs 0.32)

(Handling -1) NA-45 Sharp Shooter: 0.285. (12.3% buff vs 0.32)

--------------------------------------------------------------

(Handling +1) Bulldog - Grip Taped: 0.128. (9.3% buff vs 0.14) (Mobility -1) (game version 1.8.11..)

--------------------------------------------------------------
//To estimate times used a macro that starts sprinting and tries to shoot after sprint finished.


・・レート

Bal-27: 0.07, 857 RPM (first 4 rounds: 0.09, 666 RPM)
AK-12: 0.08, 750 RPM
ARX-160: 0.065, 610 RPM (Burst delay: 0.1)
HBRa3: 0.096, 625 RPM (first 4 rounds: 0.07, 857 RPM)
IMR: 0.05, 800 RPM (Burst delay: 0.1)
MK14 EBR: 0.095, 631 RPM
AE4: 0.12, 500 RPM

KF5: 0.069, 869 RPM
MP11: 0.065, 923 RPM
ASM1: 0.079, 759 RPM (first 8 rounds: 0.06, 1000 RPM)
SN6: 0.075, 800 RPM (first 4 rounds: 0.05, 1200 RPM)
SAC3: 0.1, 600 RPM
AMR9: 0.065, 705 RPM (Burst delay: 0.1)

EM1: 0, FPS * 60 RPM
Pytaek: 0.095, 631 RPM
XMG: 0.1, 600 RPM
EPM3: 0.05, 1200 RPM
Ameli: 0.09, 666 RPM

GM6 Lynx: 0.15, 400 RPM
MORS: 0.066 + 1.2, 47 RPM
NA-45: 0.08, 750 RPM
Atlas 20mm: 0.2, 300 RPM

Tac-19: 0.2 + 0.467, 89 RPM
S-12: 0.13, 461 RPM
Bulldog: 0.13, 461 RPM

Atlas 45: 0.075, 800 RPM
RW1: 0.3 + 1.4, 35 RPM
MP-443 Grach: 0.075, 480 RPM (Burst delay: 0.1)
PDW: 0.08, 750 RPM

Stinger M7: 1 + 4.8, 10 RPM
MAAWS: 0.933 + 3, 15 RPM
MAHEM: 0.5 + 3.292, 15 RPM

MDL: 0.7, 85 RPM
Crossbow: 0.133 + 2.85, 20 RPM

Ripped MG Turret: 0.1, 600 RPM (first 4 rounds: 0.06, 1000 RPM)
Ripped Energy Turret: 0, FPS * 60 RPM
Ripped Rocket Turret: 1.4, 42 RPM

Weapon variants with Fire Rate +/- x generally have a fire time decreased/increased by 0.01 * x compared to the base weapon.

Rapid Fire: Decreases fire time by 20% (doesn't affect intro fire time), increases hipspread by 20% and increases viewkick by 15%
[PR]
by vibnil | 2014-12-30 15:56 | Comments(0)